

FIRE
4Brotherhood of the Fire Fist - Bear
ATK:
1600
DEF:
1200
Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.


FIRE
4Brotherhood of the Fire Fist - Caribou
ATK:
1100
DEF:
2000
During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.


FIRE
3Brotherhood of the Fire Fist - Hawk
ATK:
200
DEF:
1500
If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.


FIRE
3Brotherhood of the Fire Fist - Rooster
ATK:
1500
DEF:
100
When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Set 1 "Fire Formation" Spell/Trap directly from your Deck.


FIRE
3Brotherhood of the Fire Fist - Wolf
ATK:
0
DEF:
1900
If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck.


WIND
2Chronicler of Nephthys
ATK:
300
DEF:
1200
You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn.


WIND
2Defender of Nephthys
ATK:
1400
DEF:
200
During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn.


WIND
2Disciple of Nephthys
ATK:
0
DEF:
2000
During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.


FIRE
2Flamvell Dragnov
ATK:
1100
DEF:
200
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand.


DARK
4Gash the Dust Lord
ATK:
1000
DEF:
1200
When this card inflicts battle damage to your opponent: Increase the Level of this card by 1 (max. 12).


DARK
4Genex Ally Duradark
ATK:
1800
DEF:
200
Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.


FIRE
4Laval Cannon
ATK:
1600
DEF:
900
When this card is Normal or Flip Summoned: You can target 1 of your banished "Laval" monsters; Special Summon that target.


FIRE
6Laval Lancelord
ATK:
2100
DEF:
200
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.


FIRE
3Laval Miller
ATK:
300
DEF:
400
When this card is destroyed by battle and sent to the Graveyard: You can send 2 "Laval" monsters from your Deck to the Graveyard.


DARK
3Magic Hole Golem
ATK:
0
DEF:
2000
Once per turn, you can select 1 face-up monster you control. Its ATK is halved until the End Phase, and it can attack your opponent directly this turn. During the turn you activate this effect, only the selected monster can attack.


DARK
2Malicevorous Fork
ATK:
400
DEF:
400
You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand.


DARK
2Malicevorous Knife
ATK:
600
DEF:
100
When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous Knife"; Special Summon that target.


DARK
2Malicevorous Spoon
ATK:
100
DEF:
500
When a "Malicevorous" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn.


WIND
2Matriarch of Nephthys
ATK:
600
DEF:
600
You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of "Matriarch of Nephthys" once per turn.


FIRE
3Neo Flamvell Shaman
ATK:
1700
DEF:
200
If this card destroys an opponent's monster by battle while you have 3 or more "Flamvell" monsters in your Graveyard, select 1 card in your opponent's Graveyard and remove it from play. If your opponent does not have any Spell Cards in their Graveyard when this effect activates, inflict 500 damage to your opponent.


EARTH
2Power Supplier
ATK:
400
DEF:
400
Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)


WATER
4Powered Tuner
ATK:
1400
DEF:
1000
This card gains 500 ATK for each face-up Tuner monster on the field.


FIRE
4Red Gardna
ATK:
0
DEF:
2000
During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.


FIRE
1Red Mirror
ATK:
0
DEF:
0
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn.


EARTH
3Shogi Lance
ATK:
500
DEF:
500
Once per turn: You can target 1 other Level 3 Beast-Warrior-Type monster you control; the Levels of that monster and this card become the combined Levels of those monsters.


EARTH
1Synchro Soldier
ATK:
0
DEF:
0
Once per turn, during your Main Phase 1, you can select 1 face-up Synchro Monster you control. Remove that face-up Synchro Monster you control from play and inflict 600 damage to your opponent. If you use this effect, during your next Standby Phase the removed from play monster returns to the field.


EARTH
4Twin-Shield Defender
ATK:
700
DEF:
1600
When this card you control is destroyed by battle and sent to your Graveyard, you can halve the current ATK of 1 face-up monster your opponent controls, until the End Phase.


DARK
2Umbral Horror Ghost
ATK:
200
DEF:
200
During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn.


DARK
4Umbral Horror Ghoul
ATK:
1800
DEF:
0
Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand.


DARK
4Umbral Horror Unform
ATK:
0
DEF:
0
When this card is destroyed by battle and sent to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn.


DARK
1Umbral Horror Will o' the Wisp
ATK:
0
DEF:
0
When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card.


DARK
5Vice Dragon
ATK:
2000
DEF:
2400
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved.


FIRE
5Vermillion Sparrow
ATK:
1900
DEF:
1500
"Rhaimundos of the Red Sword" + "Fireyarou"


LIGHT
4Alexandrite Dragon
ATK:
2000
DEF:
100
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


FIRE
6Flame Cerebrus
ATK:
2100
DEF:
1800
Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders.


FIRE
5Flame Champion
ATK:
1900
DEF:
1300
A warrior protected by a flaming shield that nullifies any attack.


DARK
2Midnight Fiend
ATK:
800
DEF:
600
''This monster only appears when a midnight tribute is made.''


EARTH
6Nekogal #2
ATK:
1900
DEF:
2000
A fast and lethal creature with very dangerous claws.


FIRE
1Flamvell Guard
ATK:
100
DEF:
2000
A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


FIRE
8Cerulean Sacred Phoenix of Nephthys
ATK:
3000
DEF:
1000
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn. ● During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls. ● During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY.


WIND
2Devotee of Nephthys
ATK:
1200
DEF:
1200
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn. ● If this card is Ritual Summoned: You can activate this effect; Special Summon 1 "Nephthys" monster from your Deck, also during the End Phase of this turn, destroy this card. ● If this card is in the GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card.


FIRE
7Ancient Flamvell Deity
ATK:
2500
DEF:
200
1 FIRE Tuner + 1 or more non-Tuner Pyro-Type monsters When this card is Synchro Summoned, remove from play cards from your opponent's Graveyard up to the number of cards in their hand. This card gains 200 ATK for each card removed from play by this effect.


FIRE
6Brotherhood of the Fire Fist - Horse Prince
ATK:
2200
DEF:
2200
1 FIRE Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.


FIRE
8Brotherhood of the Fire Fist - Kirin
ATK:
2000
DEF:
2800
1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control.


DARK
7Chaos King Archfiend
ATK:
2600
DEF:
2600
1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.


FIRE
5Laval Dual Slasher
ATK:
2400
DEF:
200
1 Tuner + 1 or more non-Tuner FIRE monsters This card gains effects based on the number of "Laval" monsters in your Graveyard: ● 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row. ● 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


FIRE
7Laval Stennon
ATK:
2700
DEF:
1800
1 Tuner + 1 or more non-Tuner FIRE monsters When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. During either player's turn, when this card is targeted by a card effect: You can banish 1 "Laval" monster from your Graveyard; negate the activation, and if you do, destroy the targeting card.


FIRE
6Laval the Greater
ATK:
2400
DEF:
800
1 Tuner + 1 or more non-Tuner FIRE monsters When this card is Synchro Summoned: Send 1 card from your hand to the Graveyard. If this card would be destroyed by a card effect, you can banish 1 "Laval" monster from your Graveyard instead.


FIRE
5Lavalval Dragon
ATK:
2000
DEF:
1100
1 Tuner + 1 or more non-Tuner FIRE monsters You can shuffle 2 "Laval" monsters from your Graveyard into your Main Deck to target 1 card your opponent controls; return it to the hand.


FIRE
6Lavalval Dragun
ATK:
2500
DEF:
1200
1 Tuner + 1 or more non-Tuner FIRE monsters Once per turn: You can add 1 "Laval" monster from your Deck to your hand, then send 1 "Laval" monster from your hand to the Graveyard.


DARK
8Red Dragon Archfiend
ATK:
3000
DEF:
2000
1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


FIRE
8Thermal Genex
ATK:
2400
DEF:
1200
"Genex Controller" + 1 or more non-Tuner FIRE monsters This card gains 200 ATK for each FIRE monster in your Graveyard. If this card destroys an opponent's monster by battle, inflict 200 damage to your opponent for each "Genex" monster in your Graveyard.


EARTH
1Attack Gainer
ATK:
0
DEF:
0
If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase.


FIRE
4Brotherhood of the Fire Fist - Boar
ATK:
1100
DEF:
1400
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.


FIRE
3Brotherhood of the Fire Fist - Spirit
ATK:
500
DEF:
200
Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn.


FIRE
1Double Resonator
ATK:
0
DEF:
0
If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your GY, then target 1 Fiend monster you control; that Fiend monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.


FIRE
2Dread Dragon
ATK:
1100
DEF:
400
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand.


FIRE
3Flamvell Archer
ATK:
1000
DEF:
200
Once per turn, you can Tribute 1 face-up Pyro-Type monster you control to have all "Flamvell" monsters on the field gain 800 ATK until the End Phase.


FIRE
1Flamvell Baby
ATK:
800
DEF:
200
During your Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up FIRE monster you control and have it gain 400 ATK.


WATER
2Force Resonator
ATK:
500
DEF:
500
You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.


DARK
3Genex Ally Remote
ATK:
500
DEF:
1800
Once per turn, you can select 1 face-up Tuner monster on the field. The selected monster's name is treated as "Genex Controller" until the End Phase.


DARK
3Genex Spare
ATK:
800
DEF:
1200
Once per turn, if you control another "Genex" monster, you can make this card's name "Genex Controller" until the End Phase.


WIND
6Genomix Fighter
ATK:
2200
DEF:
1100
You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monsters as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monsters for the rest of this turn, except monsters with the declared Monster Type.


FIRE
2Laval Coatl
ATK:
1300
DEF:
700
If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).


FIRE
2Laval Forest Sprite
ATK:
300
DEF:
200
When this card is sent from the field to the Graveyard: All face-up "Laval" monsters you currently control gain 200 ATK for each "Laval" monster in your Graveyard, until the End Phase.


FIRE
3Laval Lakeside Lady
ATK:
200
DEF:
200
If this card is in your Graveyard and you have 3 or more "Laval" monsters with different names in your Graveyard: You can banish this card and 1 other "Laval" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target.


FIRE
1Laval Volcano Handmaiden
ATK:
100
DEF:
200
When this card is sent to the Graveyard, if you have a "Laval" monster in your Graveyard other than "Laval Volcano Handmaiden": You can send 1 "Laval" monster from your Deck to your Graveyard.


FIRE
3Neo Flamvell Hedgehog
ATK:
800
DEF:
200
If this card is destroyed by battle, select 1 card in your opponent's Graveyard and remove it from play. If this card on the field is destroyed by a card effect, select 1 FIRE monster with 200 or less DEF in your Graveyard, except "Neo Flamvell Hedgehog", and add it to your hand.


FIRE
2Neo Flamvell Origin
ATK:
500
DEF:
200
If you control a face-up "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their Graveyard, you can Special Summon this card from your hand.


FIRE
1Soaring Eagle Above the Searing Land
ATK:
100
DEF:
0
If this card is sent to the Graveyard for a Synchro Summon: You can Special Summon this card. You must have 3 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect. If this card is Special Summoned with this effect, banish it when it leaves the field.


WATER
3Three Trolling Trolls
ATK:
1000
DEF:
1300
If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card's Attribute and Level become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster with the same Attribute and Level as this card from your hand. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters.


DARK
4Trap Eater
ATK:
1900
DEF:
1600
Cannot be Normal Summoned/Set. Must be Special Summoned by sending 1 face-up Trap Card your opponent controls to the Graveyard, and cannot be Special Summoned by other ways.


Spell
ContinuousFire Formation - Yoko
When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior monsters you control gain 100 ATK.


Spell
NormalLast Hope of Nephthys
Target 1 other "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn.


Spell
EquipLiving Fossil
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


Spell
NormalMind Trust
Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less than or equal to half of the Tributed monster's.


Spell
NormalMolten Conduction Field
Send 2 "Laval" monsters from your Deck to the Graveyard.


Spell
NormalRebirth of Nephthys
This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field.


Trap
ContinuousAwakening of Nephthys
All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn.


Trap
NormalBad Aim
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.


Trap
CounterCrimson Fire
When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead.


Trap
CounterDark Bribe
When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


Trap
NormalDustflame Blast
Banish all "Laval" monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card's activation.


Trap
ContinuousFire Formation - Kaiyo
During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.


Trap
CounterFlamvell Counter
When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it.


Trap
ContinuousKing Scarlet
If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)


Trap
NormalKing's Synchro
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)


Trap
ContinuousMolten Whirlwind Wall
All face-up "Laval" monsters you control gain 100 ATK for each "Laval" monster in your Graveyard.


Trap
NormalRed Cocoon
Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it.


Trap
NormalSkill Prisoner
Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.






























































































